California College of the Arts
San Francisco, CA
MFA, Writing
Northwestern University
Evanston, IL
BS, Performance Studies
Employment Vice President, Client Director
Ketchum
2022–2025 (Multiple Engagements)
Clients: Frito-Lay, ExxonMobil, Capital One Auto
Our digital devices and interfaces enable us to reach places far afield and to develop relationships (or followings) with individuals distant from our everyday lives. But lacking from these experiences is the frisson of bodies in proximity and the subtle awareness of another’s aura — a phenomenon difficult to define but one that most people identify in the presence of another.
Lenticular Video
Lenticular video is a technique I developed to create a sense of depth and presence within standard 2D video. By layering footage captured from multiple angles or of multiple subjects, the approach produces a collage-like dimensionality—a holographic quality without requiring specialized hardware.
Standard video flattens: it captures a single plane, from a single perspective, at a fixed distance. Lenticular video works against that flatness, using layering to simulate the way we actually perceive bodies in space—shifting, overlapping, never fully fixed.
The technique emerged from research into how digital video might feel more tactile and embodied, and has applications ranging from entertainment and experssion to real-time communication. 1. Union App
In progress
A real-time video chat application that merges participants' video feeds into a single collaborative visual experience.
Built with Node.js, Express, and Socket.IO for WebRTC signaling. Each user controls their own view through interactive sliders and blend mode selectors, creating personalized perspectives of the merged conversation. The project uses vanilla JavaScript and WebRTC for peer-to-peer video connections, with ngrok for cross-network testing and Git/GitHub for version control. 2. How to Touch (and Be Touched) in Digital Space
2021
Video composite/lenticular video
This is one of the first works I completed in my grad program and became a cornerstone for my thesis exploration and for my design practice generally. The questions I’m particularly interested in concern what I call the “flatness” of digital experiences, places and spaces. We spend so much time perceiving the world and expressing ourselves through flat, polished surfaces, e.g., the “black mirror,” that many of our interactions seem bleached of warmth, depth, soul.
How do we mitigate digital flatness which leaves us wanting more, and in the extreme might be in part responsible for the lack of humanity and hyperpartisanship that we’ve observed in social media? How do we infuse an individual’s aura or tactile embodiement into our digital places and spaces? And how can our digital interfaces better eludicate the breadth of expression contained in our embodied selves?
VIDEO: How to Touch (and Be Touched) in Digital Space (4:00)
For this video work, I created a “follow along” tutorial about how to touch and be touched in a digital space. Using a “mirrored touch” ASMR video created by IlaMos ASMR as a base — ASMR being in my view a cultural movement to introduce tactility or frisson into digital spaces — I demonstrate a sense of tactility created by mirroring the orignal artist’s movements.