–George Steiner, “In Bluebeard’s Castle”
–George Steiner, “In Bluebeard’s Castle”
dunstanchristopher@yahoo.com
Pasadena, CA
MFA, Media Design Practices
California College of the Arts
San Francisco, CA
MFA, Writing
Northwestern University
Evanston, IL
BS, Performance Studies
Ketchum
2022–2025 (Multiple Engagements)
Clients: Frito-Lay, ExxonMobil, Capital One Auto
Vice President, Brand
RX Mosaic
2023–2024 (Multiple Engagements)
Clients: Pfizer, AstraZeneca/Hockey Fights Cancer, Bristol Myers Squibb
Vice President
Communications Strategy
Seismic Collective
2009–2021
Clients: Illumina, BD, Helix, DNA Script
Founder & Principal
Communications Strategy
Dandy Industries
2009–2019
Clients: HP, Qualcomm, Cisco, DNA2.0
Practice Areas
Languages
Cinema 4D
Lens Studio
Blender
DepthKit
OBS
Premiere Pro
After Effects
In Design
Touch Designer
Runway ML
Motion Graphics
Mixed Reality, AR & VR
AI & Machine Learning
Photogrammetry
Physical Computing
Volumetric Capture
Creative Coding
Drone Photography
Shaders
GLSL
C#
Processing
Javascrpt
HTML
CSS
MOMEX
MOMEX is a speculative interface for storing, replaying, and sharing momes—moments and memories crafted into 3D augmented reality.
Most digital experiences prioritize photorealistic visuals over emotional depth, leaving us feeling disembodied rather than more connected. MOMEX proposes an alternative: immersive experiences designed around the associative, nonlinear way memory actually works—where an instructional mome about making tea might drift into a memory of watching your grandmother make that same recipe.
The prototypes I developed demonstrate a range of applications: learning a practice or practicing a ritual; a meditation designed to help someone let go of a relationship, with the figure of the partner slowly disintegrating into light; a return to the site of searching for a lost dog, reconstructing the sights and sounds as a way to process grief.
Momes are crafted by apothecARies—designers who work with clients to shape captured environments, AI-generated elements, and personal narratives into experiences intended for emotional and psychological effect.
MOMEX suggests possibilities for AR/VR in healthcare, memory augmentation, and immersive entertainment prioritizing feeling over spectacle.
PROCESS
Early experiments grew out of a question: what aspects of a person are occluded by a flat webcam image or a novelty AR lens?
Mirrored spheres and planes helped me investigate how to represent a person's physical environment in digital space—as well as the sides and back of the body that a single camera can't capture but that eyes might see when in person with another.
Further prototyping explored making a person's inner context legible: floating objects like a Dodgers hat or a sleeping dog. These experiments suggested possibilities for digital expression with greater depth than embodied encounters typically allow. Imagine surfacing 3D memories from a catalogue of life experiences to share with a new acquaintance, rather than simply describing them.
The technical methods I used—photogrammetry, volumetric capture, AR deployment—are increasingly accessible. The contribution of this project is the proposal itself: that immersive technology can serve emotional processing and human connection, not just spectacle or utility.
© DANDY INDUSTRIES 2026