ERIC
DUNSTAN
CHRISTOPHER
SCHUBERT

Practice Statement

My specialty is the fusion of storytelling, creative technology, and design, whether for creating strategic frameworks—for new business and product launches, developing thought leadership, or planning for the future—or for immersive, mixed-reality experiences.

In addition to being a strategist, creative technologist, and media artist, I am a poet, writer, filmmaker, and bookmaker. I have several decades of experience leading teams to craft communication and brand strategy, with VP-level agency experience as a P&L manager on global client account teams.

I am a subject-matter expert on the impact of media technologies such as Artificial Intelligence and Machine Learning; 3D design and the metaverse; and virtual, augmented, and mixed-reality, with a proven ability to develop fluency in technical, engineering-driven industries such as genomics, life science, enterprise hardware & software, and energy.

In my personal design practice, I am concerned with the expression of identity in digital spaces and places, both as it pertains to memory and storytelling, as well as the ways in which digital spaces and places impact our sense of self and well-being.



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︎︎︎ Content Portfolio

ERIC
DUNSTAN
CHRISTOPHER
SCHUBERT
Practice Statement


My specialty is the fusion of storytelling, creative technology, and design, whether for creating strategic frameworks—for new business and product launches, developing thought leadership, or planning for the future—or for immersive, mixed-reality experiences.

In addition to being a strategist, creative technologist, and media artist, I am a poet, writer, filmmaker, and bookmaker. I have several decades of experience leading teams to craft communication and brand strategy, with VP-level agency experience as a P&L manager on global client account teams.

I am a subject-matter expert on the impact of media technologies such as Artificial Intelligence and Machine Learning; 3D design and the metaverse; and virtual, augmented, and mixed-reality, with a proven ability to develop fluency in technical, engineering-driven industries such as genomics, life science, enterprise hardware & software, and energy.

In my personal design practice, I am concerned with the expression of identity in digital spaces and places, both as it pertains to memory and storytelling, as well as the ways in which digital spaces and places impact our sense of self and well-being.



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MOMEX

MOMEX is a speculative interface for storing, replaying, and sharing momes—moments and memories crafted into 3D augmented reality. The proposal illustrates possibilities for virtual, augmented, and mixed-reality experiences that engage us holistically—in emotional and psychological ways that impact our sense of self and well-being, whether for healing or forging a deeper connection with digital content or the people we interact with in digital places and spaces.

Thesis



How to Touch(and Be Touched) in Digital Space

Project Brief: Using a found or hosted online camera feed and the technology introduced in the workshops, design a live stream that explores “Digital as a Place.”

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Studio 1



The Occlusion Layer

Project Brief: Research, imagine, and design new kinds of digital urban events through machine learning and augmented reality. Using Downtown Los Angeles as a site of inspiration and intervention, explore how these technologies can play an important role in what is collectively tracked, triggered, and celebrated—generating digital parades, pop-ups, parties, and performances!

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Studio 2





The Workplace Organism: Color [Self] Correction

Project Brief: Make a short video vignette and accompanying written statement that critically and creatively explores an aspect of the future of work.

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Studio 3




The Foraging Kitchen

Project Brief: Design and construct (i.e., stage) a speculative making space. Consider the tools, processes, and context of the making space, and figure out how to create and communicate these elements. Share the making space through a live feed from an imagined camera installed at the space.

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Studio 3





Project Health

Project Brief: Design a technological something (e.g., wearable, device, tool, space, software, infrastructure) that gives you a special ability or superpower. The final deliverable is a prototype or prop, brought to life through demo, performance, enactment, and/or visual narrative.

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Studio 4




Hart Ranch: An Epic Poem Video Game Experience

Project Brief: Create a vivarium based on the condition of “melting”: a micro-world where a defined set of properties and behaviors are placed and developed.

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Creative Technology
3





The Mad Queen of Planet Ada

Project Brief: Working with a partner, construct two electronic beings capable of perceiving some aspects of the environment around them. Use whatever sensors are necessary to create their "worldview." Then, connect them into a network that would enable them to communicate their findings and respond to the communications of their counterpart.

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Creative Technology
3